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Developer HubToolkitUtilsgetIsPendingResolution

getIsPendingResolution

Determines if a game is pending resolution after completion. Returns true if the game is in the Live state but has exceeded the expected resolution window (100 minutes after start).

Usage

import { getIsPendingResolution, GameState } from '@azuro-org/toolkit' const isPending = getIsPendingResolution({ state: GameState.Live, startsAt: gameData.startsAt, })

Props

type GetIsPendingResolutionParams = { state: GameState // unix timestamp in seconds startsAt: string }

Return Value

boolean

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